While working on implementing the mechanics of the game I'm working on - a multiplayer RPG - I've also been brainstorming on the actual setting and wrote down a few lines.
I know it's not an actual story, but if any of you have some input it would be greatly appreciated :)
The setting so far:
Medieval-ish, high magic.
Current leading power is "The Kingdom" and its associated church, "The Light"
Several "dark lords", especially 1 greater dark lord "the king-pin" seems troublesome.
"The Kingdom" is actually established by an old dark lord who won (A former "king-pin").
Historical sources of how "The Kingdom" came to be have mostly vanished (destroyed or kept in a secret library).
Some sources still exist out there - and some people and things still remember. The player will discover that along the way.
Brutal and corrupt rule, hand in hand with an extremist church
The rising dark lord is a handy scapegoat - think Emmanuel Goldstein / Osama Bin Laden etc.
As a player you will be an outcast, part of "The refuse"
"The refuse" consists of outlaws, living in "The Kingdom" and surrounding areas. Mostly in secluded areas
- inspiration is drawn somewhat from Robin Hood's "Merry men" but their morality is way more gray-scale.
http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackAndGrayMorality
No actual group - several clans. Some are allied, other enemies of each other.
Player-run clans are part of this "network".
Character class brainstorm - don't want too many similarities to Robin Hood, but here goes:
Cleric - Friar Tuck. Or perhaps more heretic-like. Worships "the light" but considers the official church corrupt.
Druid - worships nature and the old gods.
Fighter - Little John
Ranger - Robin Hood
Magic user ... Merlin-ish? (6-700 years earlier than Robin Hood - doesn't matter though)